The Paper Boy

We made this game in a day! Help Paper-Boy deliver the food to the residents of his home town.
September 6th, 2009 by Tom 

The Arrow Of Time

After centuries of peace and isolation, the Sky Fortress of the Whistle Knights has been found! It’s up to you to defend against the invading forces of mankind, with only your bow to help… Buy and level up unique and devestating weapons, combine them in any way you like to create your own custom powers, deploy cunning defensive upgrades – the tactical possibilities are endless! (more…)
May 13th, 2009 by Tom 

Monkeymetric

A collaboration with Joey Betz, who did the programming while Dim did the art. Joey made an amazing level editor that allowed Dim to design most of the levels himself, wow! A family of monkeys are threatened by an erupting volcano, when the bravest of them sets forth to stop it in this isometric puzzle game. Arrow Keys / WASD – Move SPACE – Toggle switches Q – Toggle Quality NOTE:...

March 2nd, 2009 by Dim 

Drastic Plastic

Dim’s second collaboration with The-EXP, this game is based around the classic toy ‘rock-em sock-em robots’. Fight through a full roster of competitors, winning money that you can spend on upgrades or entry to more fights.
February 22nd, 2009 by Tom 

Tentadrill

The first game where Dim has worked with another programmer: in this case, The-EXP, creator or games like Indestructotank and Shift! Tentadrill puts you in charge of an ever-evolving squid-like creature, swimming through highly stylised oceans and fighting crazy bosses. The water ripple effect made me so jealous, I had to go work out how to do it myself!
February 22nd, 2009 by Tom 

Solarsaurs: Round Trip

A direct sequal to Solarsaurs, upgraded into ActionScript 3, the dinosaurs are back on earth, getting themselves into any low-friction situation we can think of! Pretty much the same gameplay mechanics as the first, except on its side, with new sound effects and collision particles!
February 22nd, 2009 by Tom 

Creekwood Forest

A simple puzzle game with 3 gameplay modes. The object is to clicck the next grid square in the sequence based on the colour and direction of the cursor and the last square you clicked. The cute woodland creature graphics may not be to everyone’s taste, but you can’t deny that they’re charmingly drawn!
February 22nd, 2009 by Tom 

Blue Rabbit’s Freefall

Another great psuedo-3D game set in the Another Day universe. This time Blue Rabbit and friends are trying their hands at skydiving! With 5 weather-themed jump sites, 4 characters, customisable options and a landing mini-game, there’s lots to play! Check out the cloud layer effect, achieved with perlin noise and some smart Bitmap manipulation.
February 22nd, 2009 by Tom 

James The Pirate Zebra

Who doesn’t love pirates? Other than ninjas of course… Dim animated the intro for this one quite a long time before the game was finished, sorry for taking so long on the coding Dim! Getting a stable and speedy platforming engine working is always lots of fun! In the James tradition, there are two minigames here as well as the main level. We both agree that this is graphically the best...

February 22nd, 2009 by Tom 

Blue Rabbit’s Reelin’ Roundup

This is pretty much a ‘hot/cold’ finding game, with some fishing action thrown in for good measure. The fishing line was actually the most complex part of this game to code, the final version being a simulation of about 30 light masses tied together with springy strings. In the released version of the game, the water graphic is quite static. Dim had done an amazing looking water-ripple...

February 22nd, 2009 by Tom