Zelda: LampshadeFebruary 22, 2009 by: Tom
Made in under two weeks as a game to play whilst the epic Decline of Video Gaming 3 loads, it stands up as one of the best games we’ve made. Making a simple RPG engine was great fun, especially working out the trading cycle. All the backgrounds are tile-based in order to save time and let Dim get on with finishing off his movie. Since it was made so quickly, the coding is fairly messy in retrospect, but it holds together and works fine.