Defend Atlantis

Our very first defense game, the idea behind this game is to draw bubbles with the mouse, which trap enemies. Originally the engine was going to be used in some sort of platforming minigame! The defense genre fits it much better though, and gave us the chance to make different bubble types. The shockwave bubbles you get in the last level and the freeplay mode are my personal favourite and were really...

February 22nd, 2009 by Tom 

James The Deep Sea Zebra

James the Zebra’s second outing, this time he’s been deep-sea diving. Again including 2 unlockable modes and highscore tables, this game is even more relaxing than the first. We again used some awesome music from the Newgrounds Audio Portal, it’s a great source of royalty-free music. Our fastest game so far, it was though up, drawn, animated and programmed it just 3 days! Not that...

February 22nd, 2009 by Tom 

Blue Rabbit’s Rocket Rush

Another game featuring a 3D engine, will we never learn? This time you take control of Blue Rabbit in his plane/sub/rocket as enemies try to shoot you down. Besides the 3D-ness and the AI, the pause menu was actually one of the most challenging parts to code. Making sure everything stops doing anything, then all starts up again is more tricky than it would seem! The game spans 3 levels, each with its...

February 22nd, 2009 by Tom 

James The Christmas Zebra

James the Zebra came about pretty much exactly as the intro sequence would have you believe – a random thought drifting through Tom’s head. We had wanted to make a swinging game, with mechanics similar to those found in the old “Worms” games. What came out was a relaxing, very festive game featuring a random Zebra and exploding puddings. Our first game to have a high-score table,...

February 22nd, 2009 by Tom 

Blue Rabbit’s Climate Chaos

Definately our finest work ever. A 3D adventure game in Flash doesn’t come easily, but somehow we managed to pull it together in just over 7 weeks. With an original score, smooth cut-scenes, great intro and end game sequences, 4 islands, over 20 characters, textured ground, height-mapping, depth-of-field bluring, weather effects, a working digital camera, save and load features and a ton of other...

February 22nd, 2009 by Tom 

Zelda: Lampshade

Made in under two weeks as a game to play whilst the epic Decline of Video Gaming 3 loads, it stands up as one of the best games we’ve made. Making a simple RPG engine was great fun, especially working out the trading cycle. All the backgrounds are tile-based in order to save time and let Dim get on with finishing off his movie. Since it was made so quickly, the coding is fairly messy in retrospect,...

February 22nd, 2009 by Tom 

Nightmare

The first -real- collaboration between Tom and Dim. A Blue Rabbit platformer featuring 3 levels, 6 bosses, loads of weapons and whatnot. Also our first game intended to be a full game and still one of our largest to date. Since Tom didn’t really know about classes (there probably wasn’t even any support for them anyway), the code for each enemy was stored in a seperate file and loaded in...

February 22nd, 2009 by Tom 

Kirby’s Star Scramble v2

Although the reviews to KSS were good, people made some suggestions as to how to improve it. Tom read all the reviews, and then went away and made KSSv2, putting in every single suggestion made at that point! That meant power-ups in the firt level, and an entirely new second level, along with difficulty settings and improved menus. The response was amazing, and it got on the front page (our first movie...

February 22nd, 2009 by Tom 

Kirby’s Star Scramble

Begining its life as a preloader mini-game for a project that, at the time, was way above Tom’s skill level, Tom found it far more fun and rewarding to turn this into a full, if short, game of its own. As Tom’s first published game, it is very simle in concept, but some found it addictive enough to enjoy it, and Tom was delighted at the positive response given.
February 22nd, 2009 by Tom 

From Player to Playa

After the success of ‘Sometimes, y’, Dim continued on the movie trailer theme, this time sending up the ‘zero to hero’ movie genre, and more specifically 8 mile. VLC dreams of being the best media player, in a very competative field of big players.
February 22nd, 2009 by Tom